# Camera

The Camera is from the back, always following the character at the height of **X** and at variable speed.

When the character does not move.

* Using an X/Y input of a mouse, the player can move the camera freely on a sphere around the character, always looking at him. Vertically, the camera can move at a limited angle.

&#x20;When the character moves.

* Using X/Y mouse input, the player can move the camera mostly horizontally.

If the character is hidden behind an obstacle, the camera checks if the character is visible from a new position that way:

* Automatically rotating around the "sphere", prior to horizontal rotation and coming closer to the character.

If during the movement of the camera by the player, it climbs into the wall - the camera will stop and will not be able to move further.

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