# Character Controller

* Standard physics acts on the character.
* He can walk and jump.
* Uses **telekinesis (items relocate)** to move interactive objects.
* It reacts equally to non-interactive objects and walls - it stops.

**Moving Speed** - **X**

**Jump - MetaPopit\_height / 2**

**For PC:**

**Move** with animation of walking and **Turn** in the direction

* Forward (W)
* Down (S)
* Left (A)
* Right (D)

**Jump** with animation of jumping and landing.

* Jump (space)

**Rotation** of the **Camera** around the character when interacting with the mouse.

* Mouse Y
* Mouse X

**Interaction** with the Interactive object.

-One click on the Left button of the mouse:

* Use interactive object
* Activate **Mini-game**
* Activate **Zoom\*** on the code object
* Activate **Zoom\*** on the puzzle object
* Pull the Lever

-Hold on the Right button of the mouse:

* Lift an object with **Telekinesis**

**Zoom\* -** the camera moves away from the character and zooms in to center a code lock or a puzzle object.

Deactivation of the **zoom** on the object of the code will happen automatically after opening the safe.

Player can deactivate zoom  on the puzzle object with "Esc" key.

**In code lock and puzzle object**

* Left button of the mouse to click on the on-screen buttons

**In mini-game screen**

* Left button of the mouse to click on the on-screen buttons

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